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2014 NFL Draft Fantasy Game Now Live

Continuing with game testing, a free-play fantasy game based on the upcoming NFL Draft has been launched.  This is a unique concept, new to the fantasy sports marketplace!  Go to Procontest.com to register and play.  We are interested in any feedback regarding this concept as well as feedback regarding other fantasy games leveraging the patented fantasy game concept.

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NFL Post-Season Game Results and Discussion

With last week’s Super Bowl (a very good one, blackout notwithstanding), the NFL post-season game is complete.  Although there were only 11 total games, compared to 35 for the NCAA bowl season game, the game performed very well.  In this game, the field of entries was very inclusive, such that named entries (other than the field entry) did finish in the money in most of the finish positions, but certainly not all.  We’re finding that the ability to select the Other/Field category, and have that category include some good players, may prove to be a very popular feature of ProContest’s games.  This feature is easily incorporated due to ProContest’s patented pari-mutuel fantasy sports approach, unique among the “daily” fantasy sports sites.

The results are shown below.  The odds posted are the final WIN odds.

Category / Race (Win (1st), Place (2nd), Show (3rd) – w/odds) (Raw metric in parenthesis)

Passing Yardage (Favorite – Manning P DEN 4:1)

  1. Flacco J BAL 27:1 (1140)
  2. Other/Field QB (Kaepernick C SF) 9:1 (798)
  3. Brady T NE 5:1 (664)

Flacco came in first as a 27 to 1 shot – huge!  If Denver had pulled out their game against Baltimore, Manning very easily could have finished in the money.  So, those entries that selected players with a good chance of going deep in the playoffs benefited from that extra game.  Kaepernick (Other/Field) and Brady placed and showed while only playing 3 games.

Rushing Yardage (Favorite – Rice R BAL & Other/Field RB 4:1)

  1. Gore F SF 5:1 (319)
  2. Rice R BAL 4:1 (306)
  3. Foster A HOU 14:1 (230)

This was a pretty tight finish for win and place, with the starting Super Bowl running backs finishing 1-2.  Foster showed with a respectable total while only playing 2 games.  Rice was the favorite, didn’t win but finished in the money.

Receiving Yards (Favorite – Welker W NE and Other/Field WR 6:1)

  1. Other/Field WR (Boldin A BAL) 6:1 (380)
  2. Crabtree M SF 10:1 (285)
  3. Welker W NE 6:1 (248)

This race was interesting.  This category going in might have been the category that could have the field entry finish in more than one money position.  As it turned out, top tier receivers like Crabtree and Welker performed when it counted.  However, both the field entry and Welker were the favorites and both finished in the money.  Like Flacco, Boldin benefited from playing 4 games.  Welker just played 2 games and still put up 248 receiving yards.

Opponent Yardage (Favorite – Minnesota & Washington 3:1)

  1. Minnesota 3:1 (326)
  2. Washington 3:1 (380)
  3. Cincinnati 24:1 (420)

This race was looking to find the least opponent yardage, so handicapping who would likely bow out of the playoffs the quickest while not giving up much yardage was key.  Minnesota and Washington were the favorites and finished 1-2.  However, with Minnesota facing Green Bay and only giving up 326 yards might have given folks a clue that Green Bay might be in trouble when facing San Francisco the next week, which did happen as Green Bay was soundly defeated.  For next year, we might consider using average yards per game as the metric, which will make handicapping a bit tougher.

Overall, we continue to learn as we try out various games.  As ProContest moves forward, customers should find enjoyable games that offer high prize to entry fee ratios as well as games that can have as many as 1 in 4 entries winning prizes.  Although not nearly as popular, we may run contests later this spring and summer for the Arena League and the Canadian Football League.  Keep up with what is going on at ProContest by signing up, or just registering for email updates at www.ProContest.com.

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College Bowl Season Game Results and Discussion

The two NCAA football bowl season games are complete.  With 35 bowl games, there was a wide variance in performance statistics, with only one tie that had to use a tiebreaker, which was the lowest opponent yardage race for the team game.  Virginia Tech and Rutgers each only allowed 196 yards, but Virginia Tech got the nod as it took Rutgers 79 plays to gain that yardage while Virginia Tech took 72.

What we discovered is that for at least this bowl season, the Other/Field entries did extremely well, taking many of the finish positions.  For next year, we’ll strongly consider expanding the field sizes to around 16 (15 named plus the field entry) for the team game, in order to give players more options.  For the conference game, we might expand to ten or twelve to achieve the same result.

Here are the results of the team bowl season game and the conference bowl season game:

Team Game

Category / Race (1st, 2nd, 3rd – w/odds)

Rushing Yardage (Favorite – Other/Field 2:1)

  1. Other/Field 2:1
  2. Other/Field 2:1
  3. Other/Field 2:1

Passing Yardage (Favorite – Other/Field 2:1)

  1. Georgia 21:1
  2. Other/Field 2:1
  3. Other/Field 2:1

Opponent Yards (Favorite – Other/Field 2:1)

  1. Other/Field 2:1
  2. Other/Field 2:1
  3. Other/Field 2:1

Kicking Points (Favorite – Other/Field 2:1)

  1. Other/Field 2:1
  2. Other/Field 2:1
  3. Other/Field 2:1

Conference Game

Rushing Yards (Favorite – SEC 3:1)

  1. Other/Field 5:1
  2. Pac 12 6:1
  3. Other/Field 5:1

Passing Yards (Favorite – SEC and Pac 12 at 4:1)

  1. SEC 4:1
  2. Other/Field 6:1
  3. ACC 8:1

Opponent Yards (Favorite – SEC 4:1)

  1. ACC 6:1
  2. Other/Field 5:1
  3. ACC 6:1

The conference game seemed to work fine with just the three races (passing yardage, rushing yardage, defensive yards allowed).  Again we’ll likely expand the field size to cover more of the conferences discretely.  For this game, we named the typical BCS conferences and lumped the others into the other/field category.

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Which States Does ProContest Currently Allow Residents To Register and Play? (December 2012)

Although listed in our current Terms and Conditions, the residents of the following US States (plus the District of Columbia), are currently allowed to register as users:

Alabama, Alaska, California, Georgia, Hawaii, Idaho, Indiana, Maine, Maryland, Mississippi, Missouri, Nevada,  New Hampshire, New Jersey, New York, North Carolina, North Dakota, Oklahoma, Oregon, Pennsylvania, Rhode Island, Utah, Virginia, West Virginia, Wyoming

As we move forward, we’ll look at adding states on an individual basis.  If we add, we’ll let you know through this blog as well as the ProContest email newsletter.

If you are currently not a resident of one of the currently eligible states, you are encouraged to still go to the ProContest website and subscribe to the email list, so that you can be kept abreast of what’s going on with regard to ProContest.

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College Football Bowl Season Games Additional Information

We’re continuing to test the new game concept and breaking new ground.  These games focus on the college football bowl season.  There are some differences that we want to explore, and invite you to play (for free) and learn your opinion.  For this year’s bowl season, we put up two games.

A key difference from the NFL games to date is that we’re focusing on TEAM performance, as opposed to individual players.  Also, we’re keying the games with regard to the best performance of a team in the various categories over all the bowl games.

The first game allows the player to predict what conference will have the team that does the best in these categories (questions/races):

  1. Conference with the team having the most passing yards in any bowl game
  2. Conference with the team having the most rushing yards in any bowl game
  3. Conference with the team having the least total offense against them in any bowl game

This game has only 3 questions/races.  We desire to see how the player entry behavior differs with slightly less questions that the previous NFL games, which each had 4 questions/races.  In addition, the field size for this game is reduced to 6, similar to the field size for the NFL Thanksgiving game.

The second game allows the player to actually predict teams as opposed to conferences.  This game has 4 questions/races:

  1. Team having the most passing yards in any bowl game
  2. Team having the most rushing yards in any bowl game
  3. Team having the least total offense against them in any bowl game
  4. Team having the most kicking points in any bowl game

One item that you might notice is that in these games, we do not have any questions/races involving receiving yards.  The reason for this is since this is a team game, the team with the most passing yardage will naturally be the team with the most passing yardage.  We could have changed the receiving question/race to deal with another metric, such as receptions, but we wanted to try this out and see what happens.

The field size for this game is expanded to 13; 12 discretely named teams, plus the field/other entry.

For these games, here are the tiebreakers that will be used to separate initially tied players for the various questions:

Passing

  1. Yards / Attempt (Higher is better)
  2. Interceptions (Lower is better)
  3. Touchdown passes (Higher is better)

Rushing

  1. Yards / Carry (Higher is better)
  2. Fumbles (Lower is better)
  3. Rushing TDs (Higher is better)

Defense (DEF/ST)

  1. Yards / Play (Lower is better)
  2. Fumbles Recovered (Higher is better)
  3. Interceptions (Higher is better)

Kicking

  1. Field Goal Percentage
  2. Number of Extra Points
  3. Average Distance of Field Goals

The tiebreakers only come into play if the primary metric measure is tied between two or more runners for a particular finish position (Win, Place, Show).

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What’s Going On With ProContest? (November 2012)

This is our kickoff month with regard to our soft launch / friendly user efforts.  We’re just looking to start communicating that we’re up and running and letting people start accessing the site and playing free entry games to get acclimated and to give us their initial feedback and suggestions.

The intent is to continue with this process for a bit, then when we think that the customer base is ready, start with some modest paid entry games.  We’ll give you plenty of advance notice of when we’ll be offering some of the paid games, so you’ll have time to fund your account in advance.

A quick note on how users fund their accounts.  Right now, we’re going to be restrictive with regard to users that want to deposit funds, as we’re just getting users acclimated to the site and the game process.  We’ll eventually be working with Dwolla and PayPal for payment services, but when we move forward at first, we’ll focus on Dwolla. 

We encourage those that desire to do so, to set up their personal account with Dwolla at their earliest convenience.  To set up the account is fast, but the inbound transaction to load the Dwolla account does take a few days to clear, so if there is a contest you want to play, you don’t want to miss out because of the initial Dwolla set up process.

For those that have played the initial games, thank you so much for your play and your feedback!  The ProContest games are truly unique in the fantasy sports market and we think they’ll prove to be a very nice complement to current fantasy offerings.

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NFL Weekly Game (Yardage) Additional Information

For the weekly yardage-based NFL game, here are the tiebreakers that will be used to separate initially tied players for the various questions:

Quarterback (QB)

  1. Yards / Attempt (Higher is better)
  2. Interceptions (Lower is better)
  3. Touchdown passes (Higher is better)

Running back (RB)

  1. Yards / Carry (Higher is better)
  2. Fumbles (Lower is better)
  3. Rushing TDs (Higher is better)

Wide receiver (WR)

  1. Yards / Catch (Higher is better)
  2. Fumbles (Lower is better)
  3. Receiving TDs (Higher is better)

Defense (DEF/ST)

  1. Yards / Play (Lower is better)
  2. Fumbles Recovered (Higher is better)
  3. Interceptions (Higher is better)

The tiebreakers only come into play if the primary metric measure is tied between two or more players for a particular finish position (Win, Place, Show).