We’re continuing to test the new game concept and breaking new ground. These games focus on the college football bowl season. There are some differences that we want to explore, and invite you to play (for free) and learn your opinion. For this year’s bowl season, we put up two games.
A key difference from the NFL games to date is that we’re focusing on TEAM performance, as opposed to individual players. Also, we’re keying the games with regard to the best performance of a team in the various categories over all the bowl games.
The first game allows the player to predict what conference will have the team that does the best in these categories (questions/races):
- Conference with the team having the most passing yards in any bowl game
- Conference with the team having the most rushing yards in any bowl game
- Conference with the team having the least total offense against them in any bowl game
This game has only 3 questions/races. We desire to see how the player entry behavior differs with slightly less questions that the previous NFL games, which each had 4 questions/races. In addition, the field size for this game is reduced to 6, similar to the field size for the NFL Thanksgiving game.
The second game allows the player to actually predict teams as opposed to conferences. This game has 4 questions/races:
- Team having the most passing yards in any bowl game
- Team having the most rushing yards in any bowl game
- Team having the least total offense against them in any bowl game
- Team having the most kicking points in any bowl game
One item that you might notice is that in these games, we do not have any questions/races involving receiving yards. The reason for this is since this is a team game, the team with the most passing yardage will naturally be the team with the most passing yardage. We could have changed the receiving question/race to deal with another metric, such as receptions, but we wanted to try this out and see what happens.
The field size for this game is expanded to 13; 12 discretely named teams, plus the field/other entry.
For these games, here are the tiebreakers that will be used to separate initially tied players for the various questions:
- Yards / Attempt (Higher is better)
- Interceptions (Lower is better)
- Touchdown passes (Higher is better)
- Yards / Carry (Higher is better)
- Fumbles (Lower is better)
- Rushing TDs (Higher is better)
- Yards / Play (Lower is better)
- Fumbles Recovered (Higher is better)
- Interceptions (Higher is better)
- Field Goal Percentage
- Number of Extra Points
- Average Distance of Field Goals
The tiebreakers only come into play if the primary metric measure is tied between two or more runners for a particular finish position (Win, Place, Show).